Pick a contract
Choose a goal for the run, then decide whether to use a Booster or play normally.
PHYSICS COLLECTION GAME · ANDROID
Guide your basket beneath falling objects in a city full of lost belongings. Choose a contract, earn Coins, upgrade your catcher, and recover the objects that reveal its stories.

01 / GAME LOOP
A run starts with a contract. During play you control the basket, not the objects. At the end, only what remains inside is yours.
Choose a goal for the run, then decide whether to use a Booster or play normally.
Objects fall, collide, and bounce. Keep them in the basket until the timer ends.
Only objects still in the basket count at the end. Earn Coins and advance your Collection and Story.



02 / THE WORLD
Falling connects the unpredictability of each catch with visible progress across the basket, collection, and story.
An object can leave the basket after landing. The run is resolved only when time is up.
Contracts provide goals while recovered objects reveal clues and the city’s stories.
Use Coins earned in the game to improve the basket and return for another run.
You can play, claim the normal reward, and progress without a purchase or an ad.
03 / AFTER THE RUN
Review the run, explore what you have found, and use your earned resources to strengthen the basket before the next catch.



IN DEVELOPMENT
Falling is being prepared for Android release. Public download information will appear here when available.