PHYSICS COLLECTION GAME · ANDROID

Catch it. Keep it.
Remember it.

Guide your basket beneath falling objects in a city full of lost belongings. Choose a contract, earn Coins, upgrade your catcher, and recover the objects that reveal its stories.

ANDROID · IN DEVELOPMENT
Falling home screen with basket and falling objects
A city full of lost belongingsREAL GAME SCREEN
Physics collectionContractsCollection & StoryBasket upgrades

01 / GAME LOOP

Pick a goal.
Catch what falls.

A run starts with a contract. During play you control the basket, not the objects. At the end, only what remains inside is yours.

01 / CHOOSE

Pick a contract

Choose a goal for the run, then decide whether to use a Booster or play normally.

02 / CATCH

Move the basket

Objects fall, collide, and bounce. Keep them in the basket until the timer ends.

03 / KEEP

Claim and collect

Only objects still in the basket count at the end. Earn Coins and advance your Collection and Story.

02 / THE WORLD

Every object has weight.
And a history.

Falling connects the unpredictability of each catch with visible progress across the basket, collection, and story.

01

Weight and collisions matter

An object can leave the basket after landing. The run is resolved only when time is up.

02

Contracts and Story share the same world

Contracts provide goals while recovered objects reveal clues and the city’s stories.

03

Upgrade through play

Use Coins earned in the game to improve the basket and return for another run.

04

Extras remain optional

You can play, claim the normal reward, and progress without a purchase or an ad.

03 / AFTER THE RUN

Keep collecting.
Uncover the story.

Review the run, explore what you have found, and use your earned resources to strengthen the basket before the next catch.

IN DEVELOPMENT

One more catch
may reveal more.

Falling is being prepared for Android release. Public download information will appear here when available.

ANDROID · COMING SOON