Warm tea · Start with three ingredients
A cup, hot water, and tea leaves combine into warm tea. Open the recipe from a board goal whenever you want to check what to prepare.


Meet Pip, a young whale hiding at Nora’s inn. Craft recipes and follow the bay’s unfolding stories, without an energy wait to enter stages.
Coming soon · Thai / English


Arrange ingredients, open space on the board, and choose when to use a helper. See how each decision can change the game.
This mischievous visitor does more than watch. When it is time to steal, the cat removes an ingredient from the board, changing what you had prepared. Watch its counter and adapt your recipe plan.
Open video separately ↗Some recipes need equipment with limited durability. Once it wears out, recipes relying on it cannot continue. Select the repair helper and tap the equipment to restore durability and get crafting again.
Open video separately ↗With blockers on the board, each swap considers both the recipe and the available space. Watch obstacles break, cells open, and the board refill.
Open video separately ↗A helper offers another way to change the board. See the item act on actual ingredients, including its active line effects.
Open video separately ↗Luma Bay connects decisions on the board with a journey through one shared world: recipes to solve, helpers to choose, and stories to uncover.
An actual recipe: tea leaves + hot water + cup → warm tea. Arrange different ingredients to craft an item. Some stage goals ask for crafted items; others ask you to collect ingredients, so read both the recipe and the goal.
A cup, hot water, and tea leaves combine into warm tea. Open the recipe from a board goal whenever you want to check what to prepare.

First mix a bottle of pigment and use it to paint a canvas. Sew cloth with the sewing machine, then combine the painting, sewn cloth, and ribbon into a lantern panel. The recipe window lets you follow the subrecipes and plan your ingredients.

These are just two recipes along the journey. Many more objects and connected recipes await your discovery around the bay.
More than the scenery changes. Your journey introduces ingredients, objects, and recipes tied to the unfolding story. Crafting one object grows into preparing several parts for what happens next, using the recipe rules you already know.

Nora’s inn welcomes you with familiar things. A cup, hot water, and tea leaves form a simple recipe that introduces preparing ingredients on the board.
Think about the ingredients in front of you: what do you need, and how will you line them up?

When Cora invites you onto the bay, the task grows from small objects into the Blue Saucer: hull, sail, seat, rudder, pennant mast, and rope reel. Something you craft can become an ingredient in the next creation.
Plan a sequence: prepare different parts before combining them into a larger recipe.

While helping Nella gather letters floating into town, you encounter stamped envelopes, tied letters, and parts for the Moonwell post perch. What you collect and craft connects with the people and events around you.
Read each stage’s goals: sometimes you collect ingredients; sometimes you need the finished creation.

A lantern panel calls for mixed pigment, a painted canvas, and sewn cloth. With subrecipes and equipment such as a mortar or sewing machine, choosing what to make first and managing durability matter more.
Look beyond one swap: follow subrecipes, watch durability, and choose when a helper will help most.
Along the way, thief cats, blockers, goals, and move budgets change the plan you need. What you learned from earlier recipes helps with new challenges. These are only a few moments around the bay—more people, ingredients, and stories await your discovery.
Keep playing without waiting for stage-entry energy. When you want to change the game’s pace, prepare with your inventory, roulette, and rewards from activities around the bay.
See helpers in action ↑
Fill a missing recipe ingredient

Reposition pieces on the board

Swap pieces that are far apart

Clear space on the board

Help craft recipe items

Restore equipment durability
Combine the routes that suit you. Farming, Collection, quests, and shop supplies are all part of an adventure at your own pace.
Read the goal and recipe cards, arrange the required ingredients in a line, and craft what you need within the move budget.

Play Farm stages to gather Gold and reward chests, then use those resources to prepare helpers for tougher stages.

Take on increased goals with familiar recipes and tools. Plan your moves and use helpers at the right moment.

Luma Bay’s story follows a journey that gradually gives you a place in other people’s lives through play, the things you prepare, and the stories you choose to stay for.
You reach Luma Bay one day after the whales have passed. Nora’s inn still has warm snacks to welcome you—until the food floats toward an upstairs window and a sneeze comes from behind a curtain, with no thief’s footprints in sight.
When you set down a snack and wait, Pip—the young whale hiding in the attic—floats over by itself. You were about to pack and leave; instead, you stay another night. Pip is learning to trust you, but still calls across the bay for its pod.
From a passing guest, your journey brings you to June, a market with an unfinished song, a garden in a reflection, and people who gradually become familiar. Recipes prepare things for the unfolding events; each journey leaves a story to return to.

Nora, June, and Pip are only the beginning. Many more people await, with stories that unfold as you adventure. Set out and meet them for yourself.
Felix’s postcard stays still while its reflected flowers sway. The name Moonmere and a building on the hill draw you and June out to investigate.
Teacup boats are practicing in the bay. Cora invites you aboard, turning the preparation of boat parts into part of the unfolding story.
A gust lifts a mail crate and paper birds rise above the tea shop. Help Nella gather the news from Moonwell without opening someone else’s letters.
These are just a few stories along the way. More places, encounters, and mysteries await your discovery, with their endings still yours to uncover.

Memory organizes encountered stories into chapter pages and scenes, with summaries drawn from each scene’s narration. Revisit who you met and what happened without remembering every conversation from your previous session.
Follow the adventure at your own pace. Continue toward a new story, or return to a favorite moment whenever you like.
Explore names, artwork, recipes, and stories for 250 items, from the tea that welcomes you on your first day to parts for a new journey. Each connects with people and events you encounter as you play.


Warm tea in a small cup, made for a quiet pause at the bay-side inn.

A whale-shaped lantern recalling Pip and the guest on the roof.

A hull made from a cup and cork, ready for the Blue Saucer’s other parts.

A bundle of letters gathered for their onward journey from Moonwell.
These four items are only a glimpse of Collection. Many more have recipes and stories of their own, waiting for you to craft them and discover their place in the game.
We optimize graphics preparation, screen updates, and effects to keep puzzle play and adventure responsive on phones with limited resources, while allowing more capable devices to choose richer visuals.
Choose Low / Medium / High in Settings and adjust Effects or camera shake to suit you. Graphics choices change presentation, not game rules or odds.
For partners and investors, Luma Bay connects core puzzles with stories and collections. The opportunity is to add more reasons to explore a world players already know.

Luma Bay is preparing for launch on Android and iOS. Come back when the bay is ready to welcome your journey.
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